// MainFrm.h : interface of the CMainFrame class

//

/////////////////////////////////////////////////////////////////////////////



#if !defined(AFX_MAINFRM_H__E8483A0E_50AA_11D1_B4FF_00A02468F2A3__INCLUDED_)

#define AFX_MAINFRM_H__E8483A0E_50AA_11D1_B4FF_00A02468F2A3__INCLUDED_



#if _MSC_VER >= 1000

#pragma once

#endif // _MSC_VER >= 1000



class CMainFrame : public CFrameWnd

{

protected: // create from serialization only

	CMainFrame();

	DECLARE_DYNCREATE(CMainFrame)



// Attributes

public:



// Operations

public:



// Overrides

	// ClassWizard generated virtual function overrides

	//{{AFX_VIRTUAL(CMainFrame)

	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);

	//}}AFX_VIRTUAL



// Implementation

public:

	virtual ~CMainFrame();

#ifdef _DEBUG

	virtual void AssertValid() const;

	virtual void Dump(CDumpContext& dc) const;

#endif



protected:  // control bar embedded members

	CToolBar    m_wndToolBar;



// Generated message map functions

protected:

	//{{AFX_MSG(CMainFrame)

	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);

		// NOTE - the ClassWizard will add and remove member functions here.

		//    DO NOT EDIT what you see in these blocks of generated code!

	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()

};



/////////////////////////////////////////////////////////////////////////////



//{{AFX_INSERT_LOCATION}}

// Microsoft Developer Studio will insert additional declarations immediately before the previous line.



#endif // !defined(AFX_MAINFRM_H__E8483A0E_50AA_11D1_B4FF_00A02468F2A3__INCLUDED_)

